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<title>Minim : : AudioInput : : bufferSize</title>
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    	<p class="mainTextName"><A href="audiosource_class_audiosource.html">AudioSource</A></p>
    	<p class="methodName">bufferSize</p>
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    	<p class="memberSectionHeader">Description</p>
    	The internal buffer size of this sound object.
 The left, right, and mix AudioBuffers of this object 
 will be this large, and sample buffers passed to
 AudioListeners added to this object will be this large.
    	
    	<p class="memberSectionHeader">Signature</p>
    	<pre>int bufferSize()
</pre>
    	
    	
    	
   <p class="memberSectionHeader">Returns</p> 
   <p>int: the internal buffer size of this sound object, in sample frames.</p>
   
    	
    	<p class="memberSectionHeader">Related</p>
    	
    	
    	<p class="memberSectionHeader">Example</p>
    	<pre>/**
  * This sketch demonstrates how to play a file with Minim using an AudioPlayer. &lt;br />
  * It's also a good example of how to draw the waveform of the audio. Full documentation 
  * for AudioPlayer can be found at http://code.compartmental.net/minim/audioplayer_class_audioplayer.html
  * &lt;p>
  * For more information about Minim and additional features, 
  * visit http://code.compartmental.net/minim/
  */

import ddf.minim.*;

Minim minim;
AudioPlayer player;

void setup()
{
  size(512, 200, P3D);
  
  // we pass this to Minim so that it can load files from the data directory
  minim = new Minim(this);
  
  // loadFile will look in all the same places as loadImage does.
  // this means you can find files that are in the data folder and the 
  // sketch folder. you can also pass an absolute path, or a URL.
  player = minim.loadFile("groove.mp3");
}

void draw()
{
  background(0);
  stroke(255);
  
  // draw the waveforms
  // the values returned by left.get() and right.get() will be between -1 and 1,
  // so we need to scale them up to see the waveform
  // note that if the file is MONO, left.get() and right.get() will return the same value
  for(int i = 0; i &lt; player.bufferSize() - 1; i++)
  {
    float x1 = map( i, 0, player.bufferSize(), 0, width );
    float x2 = map( i+1, 0, player.bufferSize(), 0, width );
    line( x1, 50 + player.left.get(i)*50, x2, 50 + player.left.get(i+1)*50 );
    line( x1, 150 + player.right.get(i)*50, x2, 150 + player.right.get(i+1)*50 );
  }
  
  // draw a line to show where in the song playback is currently located
  float posx = map(player.position(), 0, player.length(), 0, width);
  stroke(0,200,0);
  line(posx, 0, posx, height);
  
  if ( player.isPlaying() )
  {
    text("Press any key to pause playback.", 10, 20 );
  }
  else
  {
    text("Press any key to start playback.", 10, 20 );
  }
}

void keyPressed()
{
  if ( player.isPlaying() )
  {
    player.pause();
  }
  // if the player is at the end of the file,
  // we have to rewind it before telling it to play again
  else if ( player.position() == player.length() )
  {
    player.rewind();
    player.play();
  }
  else
  {
    player.play();
  }
}</pre>
    	
    	<p class="memberSectionHeader">Usage</p>
    	Web & Application
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